VIOSO 6
Exaplay Documentation
  • Welcome to VIOSO 6
  • Changelog and Version History
  • System Preparation
    • Operating System
      • Visual Studio Runtime
      • DirectX Runtime
    • Graphics cards
      • Display Adaptors
      • NVIDIA RTX/Quadro Setup
        • Find and install NVIDIA Drivers
        • EDID Emulation
        • 3D Settings for video playback
        • NVIDIA Mosaic
        • Output Synchronization
      • Others/onBoard GPUs
      • Expanders
    • Network
      • setup a network of fixed IPs
      • firewall configuration
      • camera network
      • remote access via LAN and internet
      • Network settings in VIOSO 6
    • Camera
      • Webcams
      • VIOSO Camera kits
        • Configuring Daheng Cameras
        • Configuring HIK Vision Cameras
        • Configuring IDS Imaging Cameras
      • SLR Cameras via USB connection
      • Other IP-cameras (IP, cctv etc)
    • Projectors
      • Blacklevel explained
    • Deploy VIOSO 6
      • Licensing
        • License information
        • Demo License
        • License Activation
        • License Transfer
        • Maintenance
      • First Init & Autostart
      • Updating VIOSO 6
  • Getting Started
    • Testpattern
    • Project Mode vs. Free Mode
    • Free Mode
      • Multiclient Configuration (Abstract Displays)
      • 3D Model Handling
    • Project Mode
      • Project Creation
      • Designer
  • Calibration
    • Scanning
      • Device Selection
      • Camera adjustment
        • Webcams / DirectShow devices
        • Using Daheng Cameras within VIOSO 6
        • Using HIK Vision Cameras within VIOSO 6
        • Camera Masking (Region of interest)
      • Projector masking
      • Scanning projectors
      • Scan Result
    • Content Mapping
      • 3D Mapping
        • 3D Mapping parameters
        • 3D Mapping in Freemode
      • 2D Warp
    • Blending & Global Adjustments
    • Adjust Projectors
  • USING CALIBRATIONS
    • Integrated Videoplayer
    • Export to Exaplay
    • Export to any application
    • Desktop Embedding
    • Real-time Engines
      • Unity3D
      • Unreal Engine
        • UE Examples & Sample files
      • MiddleVR
      • Techviz
    • VIOSO WarpBlend API
      • VIOSOWarpBlend.ini Reference
  • STEP BY STEP GUIDES
    • Calibration for common media servers
      • AV Stumpfl Pixera
        • Pixera v.2
          • Project Mode Walkthrough
          • Free Mode Walkthrough
        • Pixera v.1
      • Dataton Watchout
        • Watchout v.7
        • Watchout v.6
      • Ioversal Vertex
      • 7th Sense Delta Server
      • Christie Pandoras Box
      • Derivative TouchDesigner
      • BrightSign
  • Typical Calibration Workflows
    • Immersive Rooms (free mode)
    • Cylindrical Panorama with fisheye camera (project mode)
    • 3D calibration in VIOSO 6 free mode
  • References
    • Command Line Reference
    • Remote Control Reference
    • Export Automation Reference
    • Scripting for VIOSO applications
  • Tools
    • Configure Mosaic
  • Knowledgebase
    • FAQ
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  1. Getting Started

Free Mode

PreviousProject Mode vs. Free ModeNextMulticlient Configuration (Abstract Displays)

Last updated 11 months ago

To work in the free mode, click “Switch to Free Mode” if VIOSO 6 is not already started in this mode.

Main Sections of the User Interface in Free Mode

In this section, we will explore the main components of the user interface in Free Mode, helping you to understand and utilize the different functionalities available. Many of these aspects are relevant for other modes as well.

(A) Channel Selection

A channel represents the pipeline consisting of input (test image, player, live input) and (B) output (target). Multiple channels are useful to handle several calibrations at the same time, e.g. to align the calibration of two walls of an immersive room.

Die Anzahl der verfügbaren Kanäle wird als globaler Programmparameter eingestellt: Menu - Options - Settings - Startup Settings - "Presenter Channel count"

Channels are available from VIOSO 6.1

(B) Targets

A target represents the output of a render pipeline. This can be a single monitor or the result of a calibration, also known as a ‘display compound’. The dropdown displays all targets available in the current system state. Only one target can be played at a time.

(C) Adjustments Dialog

This area contains dialogues and settings that affect the calibration currently selected as the target. These settings are available as soon as the render pipeline is activated (select from the ‘target’ drop-down box and press the ‘Activate’ button)

(D) Warping

The warping tool for the currently selected calibration is located in this area. The tool is only active when the calibration is displayed (select the target from the drop-down menu and press the ‘Activate’ button). Under Menu - View - show input stream, you can set the tool to display the current output on the target as a preview instead.

(E) Action List

Here you will find buttons that guide you through the calibration process. The number and characteristics of the buttons vary depending on the mode.

Continue to Scanning

Main user interface of VIOSO 6.1