Export Automation Reference
Exporting calibrations can be a complex task, since it reflects all aspects of a system setup: outputs, multiple clients, conversions, etc. Such tasks can be automated.
Export scripts are defined in a standard XML file located under this folder
C:\ProgramData\VIOSO6\SPExtCalibCommOpDef.ini
You can use arbitrary scripts from the export dialog:
File > Export Mapping
then check the box "use settings from file"
Below you can find the dictionary of the scripting language and file examples:
Dictionary
Tag and attribute names and values are case-sensitive! You may specify a file version (currently it's 1.0), we do not expect any changes in future.
CalibCommerceTask
There is one root object:
Typ
the type of task, set to export
5.0
Format
vwf
standard format, one file contains all data
5.0
vwf separated
separate file for every display, mapping file and blend-bitmap for each projector
5.0
x-file
DirectX compatible mesh file. Uses a viewport of -8,8 horizontally. Vertically multiply by screen aspect. Example a 16:10 screen gets -5,5 vertical viewport.
5.0
openwarp
Text file containing u-v coordinates; import to OpenWarp calibrator
5.0
mips
xml and blend bitmap, use only for testing; use TransferTask instead
5.0
MPCDI
exports a VESA MPCDI v2 conform warp file
5.0
SGC
exports to Sciss’ Uniview warp mesh
5.0
Grid based exports (x-file, openwarp, mips and MPCDI) use SpecialParam
:
qGridDimX
horizontal grid dimension
5.0
qGridDimY
vertical grid dimension
5.0
In case CommonParam:bVirtualContentRect
is used:
vParam0_X
width of virtual content
5.0
vParam0_Y
height of virtual content
5.0
Sub tags
CommonParam
SpecialParam
Task
TransferTask
CommonParam
Sets options in context of export and conversion operations. These are Boolean Attributes, set to nonzero to switch on and 0 to switch off. If an attribute is omitted, default is used.
bSilent
1
needs to be 1, as we are operating without GUI
5.0
bNoVC
0
do not apply warping grid, this is like having a full-screened VC
5.0
bNoGeomCorr
0
no geometric correction is applied
5.0
bNoMask
0
no masks are applied
5.0
bSeparatedSplitDisp
0
keep splits as separate mapping; if not set, spitted displays get stitched to a mapping in desktop monitor size
5.0
bAllToMaster
1
if set and a Super Compound is exported, all mappings from participating clients are copied to the master and processed there
5.0
bBlankUnusedSplitDispParts
0
if set: splitted parts are masked to black; if unset: parts are filled uniformly to appear unwarped not used if bSeparatedSplitDisp
is set
5.0
bExactFileName
0
if set, the export file name does not get decorated by the current Display Compound name Note: if set and there are more than one Display Compound exported, the latter will overwrite the former files!
5.0
bUse3D
0
exports 3D mapping instead of a distortion map Note: this is only intended for dynamic eye warping and an already converted mapping (fisheye to pano/cylinder, flat screen or custom content space) is required
5.0
bVirtualContentRect
0
scales mapping coordinates to a virtual content rect, based on the scan. It calculates an optimal content size and based on this rects, to fill one channel. An extra .def file is written, containing the total virtual content size and all display channel’s rects. To preset content size use SpecialParam:vParam0_X and _Y. To preset region offset or size, you must use a TransferTask. Use attibutes vCntOffsetX and Y and vCntSizeX and Y.
5.0
bNiceFrustum
0
does a nice AutoFrustum, it widenes FoV by 1° and rounds up to next full degree
5.0
bSymmetricFrustum
0
causes the AutoFrustum to be symmetric, that means upper and lower as well as right and left FoV are the same angle. This is useful, if the IG does not support asymmetric frustum and just provides FoVX and FoVY.
5.0
blendFormat
0
applies to MPCDI and PULSE export. Set to number:
0
- RGB81
- RGB162
- Grey83
- Grey16
Use Grey formats for UnrealEngine nDisplay
5.1
FileName
needs to be set if bExactFileName
is used. Specify the export file name in export folder or path
bMergeRemote
0
all clients (remote and local) will be merged to one export file
6.0
bMPCDIForward
0
MPCDI export will use forward manner (the destination position for each content pixel) instead of reverse (source content position for each display pixel)
6.0
bMPCDITopDown
0
flips the mapping along vertical axis. v'=1-v
6.0
bMPCDIRotate
0
prerotate mapping to display rotation
6.0.2
bUseDisplaySize
0
uses display size as region size. This will lower the effective resolution of the content, as it gets scaled down to make the biggest region fit, thus smaller regions get unused data. If not set, each region gets its individual optimal size depending on the set or calculated content size.
6.0
bNoBlacklevel
0
no blacklevel uplift correction is applied, the texture is not written to the export file. Use this for compatibility with old vwf and VIOSOWarpBlend implementations.
5.3
SpecialParam
Set input parameter in context of an export or a conversion operation.
vParam0_X
vParam0_Y
vParam0_Z
vParam0_W
0
IEEE float 4-Vector
5.0
vParam1_X
vParam1_Y
vParam1_Z
vParam1_W
0
IEEE float 4-Vector
5.0
vEyePoint_X
vEyePoint_Y
vEyePoint_Z
0
an eye point (IEEE float) in 3D
5.0
customCntSpaceName
name of a frustum or model definition defining a view port or texture space
5.0
baseCntSpaceName
name of a frustum defining a straight ahead view
5.0
templateFileName
filename of a template to export a frustum with
5.0
qGridDimX
0
export grid dimension, horizontally
5.0
qGridDimY
0
export grid dimension, vertically
5.0
fGammaCorr
0
exponent each blend value is raised to. Defaults to 0 which does no change and is internally changed to 1. Required if the graphic pipeline of the client application has set gamma adjustment. Set to a value greater than 1, if blend regions are too bright or to a value less than 1, if blend regions appear too dark. If you know the set gamma value use same for correction.
5.0
Task
Describes a computing operation on the current data
Typ
convert
type of the task, converts a mapping
5.0
Format
custom content space conversion
converts to a model’s texture coordinate space, creates 3D mapping
use
SpecialParam:customCntSpaceName
to specify a model
5.0
observer conversion
converts a 3D mapping to a frustum
use
SpecialParam:customCntSpaceName
to specify the frustumset
SpecialParam:customCntSpaceName
to*
to use the display names like created on AutoFrustum. This enables to convert multiple displays or compounds at once using appropriate frustumsset offset and scale for the source content
vParam0_X
to specify horizontal scale, this is 1vParam0_Y
to specify horizontal offset, this is 0vParam0_Z
to specify vertical scale, this is 1vParam0_W
to specify vertical offset, this is 0
Other values for scale and offset are only used, if there is a splitted windows display used as a single export. Then x=1/number of horiziontal displays, z=1/number of vertical displays, y=hIndex*1/number of horizontal displays.
Example for a 2x2 split (i.e. Mosaic/Eyefinity, Datapath x4, etc):
left-top: (hIndex=0,vIndex=0): x=0.5, y=0, z=0.5, w=0
left-bottom (hIndex=0,vIndex=1): x=0.5, y=0, z=0.5, w=0.5
right-top: (hIndex=1,vIndex=0): x=0.5, y=0.5, z=0.5, w=0
right-bottom: (hIndex=1,vIndex=1): x=0.5, y=0.5, z=0.5,w=0.5
Example of a 3x1 split (i.e. Mosaic/Eyefinit, Matrox triple-head-2go, etc.):
left: (hIndex=0): x=0.3333333, y=0, z=1, w=0
center: (hIndex=0): x=0.3333333, y=0.333333333, z=1, w=0
right: (hIndex=0): x=0.3333333, y=0.666666666, z=1, w=0
5.0
pseudo 3D plane
creates a 3D mapping from a normal camera scan
uses
SpecialParam
; "bend" = the distance between curve and chordvParam0_X
to specify widthvParam0_Y
to specify horizontal bendvParam0_Z
to specify heightvParam0_W
to specify vertical bend
5.0
pseudo 3D cylinder
creates a 360° panorama from a fisheye camera scan, creates 3D mapping
use
SpecialParam:vParam1_X
to specify cylinder radius
5.0
pseudo 3D sphere
creates 3D mapping of fisheye camera scan
use
SpecialParam
:vParam1_X
to specify sphere radiusvParam0_Z
to specify v-mapping start angle defaults to 0, which is the Equator, thus makes a hemisphere. Giving a positive angle, up to 90°, makes the sphere more shallow, giving a negative angle, down to -90°, makes it more total sphere
5.0
pseudo 3D equirectangular
creates 3D mapping of fisheye camera scan
use
SpecialParam
:vParam1_X
to specify sphere radiusvParam0_Z
to specify v-mapping start angle defaults to 0, which is the Equator, thus makes a hemisphere. Giving a positive angle, up to 90°, makes the sphere more shallow, giving a negative angle, down to -90°, makes it more total spherethe image content space is transformed to sample from a panoramic image in equirectangular format
5.0
auto frustum
creates a frustum from 3D data of each display, named after the display
uses
CommonParam
:bUse3D
enables automatic frustum exportFilename
specifies a filename the frustum will be exported to, if not set the filename set for exporting the mapping is used
uses
SpecialParam
:vEyePoint
specifies an eye for that frustumtemplateFileName
specifies a template to exportbaseCntSpaceName
specifies the main view (straight ahead)
5.0
apply vc
the VC is applied to the 2D mapping. Use before a conversion to effect positions, use after to warp and mask
uses
CommonParam:FimeName
to specify a VC file
5.0
Device
a device (display or camera) name. This task is only applied to mappings coming from a device with that name
5.0
Core
a core IP address or (computer’s network) name. This task is only applied to mappings coming from a client with that IP or name
5.0
Sub tags, see Format attribute for exact usage:
CommonParam
SpecialParam
TransferTask
Used to transfer a mapping or part of a mapping to a device or file. Note:
Always use
Format=”vwf”
in CalibCommerceTask to gather all dataYou need the attribute
bUse3D
, if you do the conversion creating the 3D mapping in an export definition file
Format
export format, see CalibCommerceTask:Format
5.0
Device
a device (display) name. This task is only applied to mappings referring to a device with that name.
5.0
Core
a core IP address or (computer’s network) name. This task is only applied to mappings referring to a client with that IP or name
5.0
bUse3D
0
use 3D mapping, if just created by a conversion
5.0
vCntOffsetX
0
horizontal pixel offset of input content to virtual content. Make sure to specify virtual content size in <task><SpecialParam>
5.0
vCntOffsetY
0
vertical pixel offset of input content to virtual content. Make sure to specify virtual content size in <task><SpecialParam>
5.0
vCntSizeX
0
width of input content. Keep 0 to use projector width
5.4
vCntSizeY
0
height of input content. Keep 0 to use projector height
5.4
customCntSpaceName
name of a frustum embedded in export file
5.0
baseCntSpaceName
name of a frustum giving the straight ahead view for relative angles of the exported view
5.0
Sub tags:
Destination
: describes a device or file to write the mapping toAttributes:
Core
: a client/device IP address or computer name to send the data to. This is a PC running SPCalibrator/Anyblend or a warping deviceFileName
: a path, to write the mapping to, on the destination machine
Examples
3D vwf Export with custom content space conversion
2D vwf Export with a pseudo 3D sphere conversion
MPCDI Export for Unreal Engine
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