Export Automation Reference
Exporting calibrations can be a complex task, since it reflects all aspects of a system setup: outputs, multiple clients, conversions, etc. Such tasks can be automated.
Export scripts are defined in a standard XML file located under this folder
C:\ProgramData\VIOSO6\SPExtCalibCommOpDef.ini
You can use arbitrary scripts from the export dialog:
File > Export Mapping
then check the box "use settings from file"
Below you can find the dictionary of the scripting language and file examples:
Dictionary
Tag and attribute names and values are case-sensitive! You may specify a file version (currently it's 1.0), we do not expect any changes in future.
CalibCommerceTask
There is one root object:
attribute | parameters | description | version |
---|---|---|---|
Typ |
| the type of task, set to | 5.0 |
|
| standard format, one file contains all data | 5.0 |
| separate file for every display, mapping file and blend-bitmap for each projector | 5.0 | |
| DirectX compatible mesh file. Uses a viewport of -8,8 horizontally. Vertically multiply by screen aspect. Example a 16:10 screen gets -5,5 vertical viewport. | 5.0 | |
| Text file containing u-v coordinates; import to OpenWarp calibrator | 5.0 | |
| xml and blend bitmap, use only for testing; use TransferTask instead | 5.0 | |
| exports a VESA MPCDI v2 conform warp file | 5.0 | |
| exports to Sciss’ Uniview warp mesh | 5.0 |
Grid based exports (x-file, openwarp, mips and MPCDI) use SpecialParam
:
SpecialParam | description | version |
---|---|---|
| horizontal grid dimension | 5.0 |
| vertical grid dimension | 5.0 |
In case CommonParam:bVirtualContentRect
is used:
SpecialParam | description | version |
---|---|---|
| width of virtual content | 5.0 |
| height of virtual content | 5.0 |
Sub tags
CommonParam
SpecialParam
Task
TransferTask
CommonParam
Sets options in context of export and conversion operations. These are Boolean Attributes, set to nonzero to switch on and 0 to switch off. If an attribute is omitted, default is used.
Attribute | default value | description | version |
---|---|---|---|
| 1 | needs to be 1, as we are operating without GUI | 5.0 |
| 0 | do not apply warping grid, this is like having a full-screened VC | 5.0 |
| 0 | no geometric correction is applied | 5.0 |
| 0 | no masks are applied | 5.0 |
| 0 | keep splits as separate mapping; if not set, spitted displays get stitched to a mapping in desktop monitor size | 5.0 |
| 1 | if set and a Super Compound is exported, all mappings from participating clients are copied to the master and processed there | 5.0 |
| 0 | if set: splitted parts are masked to black; if unset: parts are filled uniformly to appear unwarped not used if | 5.0 |
| 0 | if set, the export file name does not get decorated by the current Display Compound name Note: if set and there are more than one Display Compound exported, the latter will overwrite the former files! | 5.0 |
| 0 | exports 3D mapping instead of a distortion map Note: this is only intended for dynamic eye warping and an already converted mapping (fisheye to pano/cylinder, flat screen or custom content space) is required | 5.0 |
| 0 | scales mapping coordinates to a virtual content rect, based on the scan. It calculates an optimal content size and based on this rects, to fill one channel. An extra .def file is written, containing the total virtual content size and all display channel’s rects. To preset content size use SpecialParam:vParam0_X and _Y. To preset region offset or size, you must use a TransferTask. Use attibutes vCntOffsetX and Y and vCntSizeX and Y. | 5.0 |
| 0 | does a nice AutoFrustum, it widenes FoV by 1° and rounds up to next full degree | 5.0 |
| 0 | causes the AutoFrustum to be symmetric, that means upper and lower as well as right and left FoV are the same angle. This is useful, if the IG does not support asymmetric frustum and just provides FoVX and FoVY. | 5.0 |
| 0 | applies to MPCDI and PULSE export. Set to number:
Use Grey formats for UnrealEngine nDisplay | 5.1 |
|
| needs to be set if |
|
| 0 | all clients (remote and local) will be merged to one export file | 6.0 |
| 0 | MPCDI export will use forward manner (the destination position for each content pixel) instead of reverse (source content position for each display pixel) | 6.0 |
| 0 | flips the mapping along vertical axis. v'=1-v | 6.0 |
| 0 | prerotate mapping to display rotation | 6.0.2 |
| 0 | uses display size as region size. This will lower the effective resolution of the content, as it gets scaled down to make the biggest region fit, thus smaller regions get unused data. If not set, each region gets its individual optimal size depending on the set or calculated content size. | 6.0 |
| 0 | no blacklevel uplift correction is applied, the texture is not written to the export file. Use this for compatibility with old vwf and VIOSOWarpBlend implementations. | 5.3 |
SpecialParam
Set input parameter in context of an export or a conversion operation.
Attribute | default value | description | version |
---|---|---|---|
| 0 | IEEE float 4-Vector | 5.0 |
| 0 | IEEE float 4-Vector | 5.0 |
| 0 | an eye point (IEEE float) in 3D | 5.0 |
|
| name of a frustum or model definition defining a view port or texture space | 5.0 |
|
| name of a frustum defining a straight ahead view | 5.0 |
|
| filename of a template to export a frustum with | 5.0 |
| 0 | export grid dimension, horizontally | 5.0 |
| 0 | export grid dimension, vertically | 5.0 |
| 0 | exponent each blend value is raised to. Defaults to 0 which does no change and is internally changed to 1. Required if the graphic pipeline of the client application has set gamma adjustment. Set to a value greater than 1, if blend regions are too bright or to a value less than 1, if blend regions appear too dark. If you know the set gamma value use same for correction. | 5.0 |
Task
Describes a computing operation on the current data
Attribute | value | description | version |
---|---|---|---|
|
| type of the task, converts a mapping | 5.0 |
|
| converts to a model’s texture coordinate space, creates 3D mapping
| 5.0 |
|
| converts a 3D mapping to a frustum
Other values for scale and offset are only used, if there is a splitted windows display used as a single export. Then x=1/number of horiziontal displays, z=1/number of vertical displays, y=hIndex*1/number of horizontal displays.
| 5.0 |
|
| creates a 3D mapping from a normal camera scan
| 5.0 |
|
| creates a 360° panorama from a fisheye camera scan, creates 3D mapping
| 5.0 |
|
| creates 3D mapping of fisheye camera scan
| 5.0 |
|
| creates 3D mapping of fisheye camera scan
| 5.0 |
|
| creates a frustum from 3D data of each display, named after the display
| 5.0 |
|
| the VC is applied to the 2D mapping. Use before a conversion to effect positions, use after to warp and mask
| 5.0 |
|
| a device (display or camera) name. This task is only applied to mappings coming from a device with that name | 5.0 |
|
| a core IP address or (computer’s network) name. This task is only applied to mappings coming from a client with that IP or name | 5.0 |
Sub tags, see Format attribute for exact usage:
CommonParam
SpecialParam
TransferTask
Used to transfer a mapping or part of a mapping to a device or file. Note:
Always use
Format=”vwf”
in CalibCommerceTask to gather all dataYou need the attribute
bUse3D
, if you do the conversion creating the 3D mapping in an export definition file
Attribute | default value | description | since version |
---|---|---|---|
|
| export format, see CalibCommerceTask:Format | 5.0 |
|
| a device (display) name. This task is only applied to mappings referring to a device with that name. | 5.0 |
|
| a core IP address or (computer’s network) name. This task is only applied to mappings referring to a client with that IP or name | 5.0 |
| 0 | use 3D mapping, if just created by a conversion | 5.0 |
| 0 | horizontal pixel offset of input content to virtual content. Make sure to specify virtual content size in <task><SpecialParam> | 5.0 |
| 0 | vertical pixel offset of input content to virtual content. Make sure to specify virtual content size in <task><SpecialParam> | 5.0 |
| 0 | width of input content. Keep 0 to use projector width | 5.4 |
| 0 | height of input content. Keep 0 to use projector height | 5.4 |
|
| name of a frustum embedded in export file | 5.0 |
|
| name of a frustum giving the straight ahead view for relative angles of the exported view | 5.0 |
Sub tags:
Destination
: describes a device or file to write the mapping toAttributes:
Core
: a client/device IP address or computer name to send the data to. This is a PC running SPCalibrator/Anyblend or a warping deviceFileName
: a path, to write the mapping to, on the destination machine
Examples
3D vwf Export with custom content space conversion
2D vwf Export with a pseudo 3D sphere conversion
MPCDI Export for Unreal Engine
Last updated