MiddleVR
Last updated
Last updated
is a Unity plugin designed to enable the deployment of Unity applications to VR systems such as Walls, CAVEs, and other cluster rendering systems.
This guide shows you how to integrate your VIOSO projection calibration into MiddleVR.
You can use either or mode for performing a 3D calibration.
Export your calibration in the VWF format with 3D.
Create an .ini file for each display in the format below. You only need to change calibFile
path (exported mapping from VIOSO), [Channel_Name]
(of your choice) and calibIndex
:
You can also find these steps in the MiddleVR Documentation
in 3D nodes: Start by adding a new Vioso Warper
Your VIOSO calibration is now integrated.
Go back to the APPS tab and click on RUN.
In the Displays section, make sure the Window Mode is set to Compositor or Proxy
Check the VIOSO log file here: C:\Users\[YourUserName]\AppData\Local\Temp\MiddleVR\MiddleVR_2023-06-29\MiddleVR_Vioso_1.log
Moving the camera far away from the screen can result in black borders appearing around the screen. To fix this, you can adjust the field of view coverage by increasing the autoViewC
variable in the .ini files until you get no visible black borders on the edges.
To run middleVR on several clusters with a VIOSO calibration make sure you take into consideration these measures:
Calibration files (.vwf) and configuration files (.ini) must be available on all clusters with the same path. It is recommended to use local drives instead of a common network drive for better performance.
Assign a viewport to every cluster. In case one cluster node is not part of the projection calibration, simply create a standard screen and camera for it in the 3D nodes tab.
Enter the configuration file and channel name. You can find a template of a .ini file in MiddleVR2/data/Vioso_MiddleVR_Template.ini
Assign the warper to a Camera
For older versions of MVR, please follow our old helpdesk doc.
Follow the from middleVR for the initial setup of your multi-cluster system.