VIOSO 6
VIOSO 6ExaplayExaPLAN
  • Welcome to VIOSO 6
  • Changelog and Version History
  • System Preparation
    • Operating System
      • Visual Studio Runtime
      • DirectX Runtime
    • Graphics cards
      • Display Adaptors
      • NVIDIA RTX/Quadro Setup
        • Find and install NVIDIA Drivers
        • EDID Emulation
        • 3D Settings for video playback
        • NVIDIA Mosaic
        • Output Synchronization
      • Others/onBoard GPUs
      • Expanders
    • Network
      • setup a network of fixed IPs
      • firewall configuration
      • camera network
      • remote access via LAN and internet
      • Network settings in VIOSO 6
    • Camera
      • Webcams
      • VIOSO Camera kits
        • Configuring Daheng Cameras
        • Configuring HIK Vision Cameras
        • Configuring IDS Imaging Cameras
      • SLR Cameras via USB connection
      • Other IP-cameras (IP, cctv etc)
    • Projectors
      • Blacklevel explained
    • Deploy VIOSO 6
      • Licensing
        • License information
        • Demo License
        • License Activation
        • License Transfer
        • Maintenance
      • First Init & Autostart
      • Updating VIOSO 6
  • Getting Started
    • Testpattern
    • Project Mode vs. Free Mode
    • Free Mode
      • Multiclient Configuration (Abstract Displays)
      • 3D Model Handling
    • Project Mode
      • Project Creation
      • Designer
  • Calibration
    • Scanning
      • Device Selection
      • Camera adjustment
        • Webcams / DirectShow devices
        • Using Daheng Cameras within VIOSO 6
        • Using HIK Vision Cameras within VIOSO 6
        • Camera Masking (Region of interest)
      • Projector masking
      • Scanning projectors
      • Scan Result
    • Content Mapping
      • 3D Mapping
        • 3D Mapping parameters
        • 3D Mapping in Freemode
      • 2D Warp
    • Blending & Global Adjustments
    • Adjust Projectors
    • Blacklevel Compensation
  • USING CALIBRATIONS
    • Integrated Videoplayer
    • Export to Exaplay
    • Export to any application
    • Desktop Embedding
    • Real-time Engines
      • Unity3D
      • Unreal Engine
        • UE Examples & Sample files
      • MiddleVR
      • Techviz
    • VIOSO WarpBlend API
      • VIOSOWarpBlend.ini Reference
  • STEP BY STEP GUIDES
    • Calibration for common media servers
      • AV Stumpfl Pixera
        • Pixera v.2
          • Project Mode Walkthrough
          • Free Mode Walkthrough
        • Pixera v.1
      • Dataton Watchout
        • Watchout v.7
        • Watchout v.6
      • Ioversal Vertex
      • 7th Sense Delta Server
      • Christie Pandoras Box
      • Derivative TouchDesigner
      • BrightSign
  • Typical Calibration Workflows
    • Immersive Rooms (free mode)
    • Cylindrical Panorama with fisheye camera (project mode)
    • 3D calibration in VIOSO 6 free mode
  • References
    • Command Line Reference
    • Remote Control Reference
    • Export Automation Reference
    • Scripting for VIOSO applications
  • Tools
    • Configure Mosaic
  • Knowledgebase
    • FAQ
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On this page
  • VIOSO 6 preparation
  • Freemode preparation for Watchout 6
  • Project Mode preparation for Watchout 6
  • Export Configuration
  • Calibration (same for free mode and projectmode)
  • Watchout 6 MPCDI import - step by step
Export as PDF
  1. STEP BY STEP GUIDES
  2. Calibration for common media servers
  3. Dataton Watchout

Watchout v.6

PreviousWatchout v.7NextIoversal Vertex

Last updated 9 months ago

VIOSO 6 preparation

Freemode preparation for Watchout 6

The freemode is prepared as usual, a possible split has to be set up, the projector outputs used have to be selected, a camera has to be selected, the mode of operation has to be selected and further parameters can be adjusted.

Learn more about the configuration of VIOSO 6 in free mode: Free Mode

As soon as the calibration is started, the calibration process is identical to the project mode, which is elaborated below.

Project Mode preparation for Watchout 6

In order to be able to use the result of a calibration in Watchout, it is necessary to set the export accordingly.

If you choose the Watchout Preset, the most things are preset accordingly to the needs of watchout.

The following is important for the export:

  • Watchout 6 is only able to use MPCDI V1 files.

  • You need to export a virtual content rectangle. Thats the complete screen as result of the calibration. Otherwise Watchout will create an infinite sized screen that will crash the Software.

  • Another big role is played by the number of columns and rows used to create the MPCDI file. Simple screens can be created with a quarter of the resolution; if the surface becomes more complex, the values have to be corrected upwards. The resolution represents the maximum value, more rows and columns are technically not better, or a value that is too high can impair the performance of the media server.

  • Another challenge is the MPCDI format in the edges. Since the measurement results tend to fray at the edges, it helps to make the warp a little larger and to mask the edges. The masks are then also exported and displayed correctly.

Once the MPCDI file is created, it can be imported into Watchout. A corresponding screen is created in Watchout and the warps, blends and masks for the screen are saved.

Export Configuration

The export parameters can be adjusted in the Designer by selecting the export node:

Click on the node to activate the inspector providing the export parameters:

Parameter Explanation

  1. Export Definition The preset for watchout is fixed, no changes can be made here.

  2. Virtual Content Mapping Parameter Virtual content rectangle - is the outline of your calibrationresult. If cheched it's exported as required in Watchout. Width and Height - Here you can enter the resolution of the content you are expecting. If you leave 0 - 0 the calibrated pixelspace will be used.

  3. Special Mapping Parameter Checkbox - exports in case the used 3D model

  4. Export Destination Path - Enter an individual export path File Name Definition - Enter an individual file name Transfer all - Transfers all files to export destination create Backup - creates a Backup of the export in the VIOSO folder

  5. Transfer to remote machine Ability to transfer the calibration automatically to clients if needed

  6. Display Split Parameter Keep Splits - should be unchecked if you use a Mosaik setup

  7. Grid Parameter Rows and Columns - The Mesh thats used to create the MPCDI file

  8. Exclude Parameter check to exclude parameters from export

  9. Note Link to the Helpdeskpage

Calibration (same for free mode and projectmode)

Calibrate the Screen as needed. Learn more here: Calibration

Masking

When exporting MPCDI files, the edges may be jagged. In order to master this phenomenon, you should always warp a little larger. A few pixels are enough. If you now set output masks at the edge, these are exported separately and then displayed correctly.

Learn more about masking here: Projector masking

Export

Export the calibration as set in the designer (project mode) or configure manually (free mode). Imperative values for Watchout are:

  • MPCDIv1

  • check virtual "content rectangle"

  • change the amount of columns and rows to get a good result

Watchout 6 MPCDI import - step by step

Open your show or create a new show

Import a MPCDI File using the File menu:

Choose a File, a tier to import to and an offset. The offset is needed if you use more than one screen in your project.

Only MPCDI files of version 1 are accepted

The Stage shows the imported Screen. The blends and masks are imported to the media area

Enter the IP adress and outputchannel and the correct resolution of the Output. If you want to use more than one screen, enter the stage position to your needs, to prevent an overlap of different screens.

Now the screen is prepared and ready for content placement.