VIOSO 6
Exaplay Documentation
  • Welcome to VIOSO 6
  • Changelog and Version History
  • System Preparation
    • Operating System
      • Visual Studio Runtime
      • DirectX Runtime
    • Graphics cards
      • Display Adaptors
      • NVIDIA RTX/Quadro Setup
        • Find and install NVIDIA Drivers
        • EDID Emulation
        • 3D Settings for video playback
        • NVIDIA Mosaic
        • Output Synchronization
      • Others/onBoard GPUs
      • Expanders
    • Network
      • setup a network of fixed IPs
      • firewall configuration
      • camera network
      • remote access via LAN and internet
      • Network settings in VIOSO 6
    • Camera
      • Webcams
      • VIOSO Camera kits
        • Configuring Daheng Cameras
        • Configuring HIK Vision Cameras
        • Configuring IDS Imaging Cameras
      • SLR Cameras via USB connection
      • Other IP-cameras (IP, cctv etc)
    • Projectors
      • Blacklevel explained
    • Deploy VIOSO 6
      • Licensing
        • License information
        • Demo License
        • License Activation
        • License Transfer
        • Maintenance
      • First Init & Autostart
      • Updating VIOSO 6
  • Getting Started
    • Testpattern
    • Project Mode vs. Free Mode
    • Free Mode
      • Multiclient Configuration (Abstract Displays)
      • 3D Model Handling
    • Project Mode
      • Project Creation
      • Designer
  • Calibration
    • Scanning
      • Device Selection
      • Camera adjustment
        • Webcams / DirectShow devices
        • Using Daheng Cameras within VIOSO 6
        • Using HIK Vision Cameras within VIOSO 6
        • Camera Masking (Region of interest)
      • Projector masking
      • Scanning projectors
      • Scan Result
    • Content Mapping
      • 3D Mapping
        • 3D Mapping parameters
        • 3D Mapping in Freemode
      • 2D Warp
    • Blending & Global Adjustments
    • Adjust Projectors
  • USING CALIBRATIONS
    • Integrated Videoplayer
    • Export to Exaplay
    • Export to any application
    • Desktop Embedding
    • Real-time Engines
      • Unity3D
      • Unreal Engine
        • UE Examples & Sample files
      • MiddleVR
      • Techviz
    • VIOSO WarpBlend API
      • VIOSOWarpBlend.ini Reference
  • STEP BY STEP GUIDES
    • Calibration for common media servers
      • AV Stumpfl Pixera
        • Pixera v.2
          • Project Mode Walkthrough
          • Free Mode Walkthrough
        • Pixera v.1
      • Dataton Watchout
        • Watchout v.7
        • Watchout v.6
      • Ioversal Vertex
      • 7th Sense Delta Server
      • Christie Pandoras Box
      • Derivative TouchDesigner
      • BrightSign
  • Typical Calibration Workflows
    • Immersive Rooms (free mode)
    • Cylindrical Panorama with fisheye camera (project mode)
    • 3D calibration in VIOSO 6 free mode
  • References
    • Command Line Reference
    • Remote Control Reference
    • Export Automation Reference
    • Scripting for VIOSO applications
  • Tools
    • Configure Mosaic
  • Knowledgebase
    • FAQ
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  1. Getting Started

Project Mode

Previous3D Model HandlingNextProject Creation

Last updated 8 months ago

Working in Project Mode starts with the Designer, our new tool for visual design and preparation of the calibration environment.

If VIOSO 6 did not start in Project mode, you can switch by clicking the button "Switch to Free Mode":

The project mode is a list of tasks that are processed successively. At the end, there is a calibration with export to the desired application and an automatic recalibration mechanism.

Overview of the steps

The list of steps is represented by buttons in the left part of the application window. This list differs slightly depending on whether you are working in 2D mode or 3D mode. This distinction is defined in the Designer.

Steps in 2D Mode
Steps in 3D Mode

Design

The hardware configuration of the system to be calibrated is created here: Projectors, projection screen and camera. Furthermore, the settings for using the calibration for third-party programmes, NVIDIA Desktop Hooking or integrated video playback are managed.

Calibrate

This step performs data acquisition with a camera or manual projector calibration.

Add 3D (only in 3D mode)

In this step, the camera position is determined so that a geometrically correct pre-distortion of the content takes place based on the screen geometry.

Edit

Now the overall picture is being customised: Fine-tuning of the geometry, additional warping, colour and glare settings as well as masks and black levels are edited here.

Export

This button exports the calibration to third-party programmes such as media servers, simulation applications, etc. Other configurations such as integrated video playback and NVIDIA Desktop Hooking offer an "Activate" button instead.

Recalibrate

This triggers the recalibration sequence. This includes the fully automatic data acquisition via the camera, the application of 3D and 2D transformations as well as all parameters from the edit step and an export or application as previously configured.

Switch to project mode